The more exposure enZombies can have, the more players use it, and the more motivation for me to continue development. If you are just pulling the zombie XML code, I'd appreciate if you credit me somewhere like on your website, discord or forum post. ![]() Don't forget to grab corresponding code from items.xml and buff.xml. Usage:You may use my mod as it is presented, or just pull my zombie definitions from archetypes.xml and entityclasses.xml and merge them into your own mod. If you are getting errors or strange glitches while using unsupported mods with enZombies, feel free to report the errors and what other mods you are using, and I'll be glad to take a glance when I get the chance. If there is enough demand for a specific unsupported mod, I can create a patch mod for it (see Patches section) so that it works with enZombies and recognizes the custom biome spawn groups. Even if an unsupported mod does work without errors, it will be missing the custom biome spawn behavior that enZombies use. Using other mods with enZombies might work and might not. Many more quests are planned.Ĭompatibility: enZombies and the add-ons (see Add-ons section) are designed for Alpha 20. All new quests are simply found as items within the usual loot containers where vanilla quests are found. New challenge quests have also been added to showcase the new zombies. The short challenge quests are an underutilized feature in the vanilla game, and enZombies appear within them as well. Unfortunately, there's no easy way to spawn zombies in these other scenarios while also based on specific biomes, so a more random range of enZombies will be seen there. enZombies also spawn in many other scenarios, like in wandering hordes, screamer hordes, sleepers in POIs, and during the bloodmoon horde night. So you will find foresty zombies in the forest, deserty zombies in the desert, snowy zombies in the snow, and so forth. Each enZombie also has their own feral and radiated variant.ĮnZombies spawn out in the terrain based on the biome, with each zombie group sporting a unique color theme that matches the biome. though stronger and boss-level zombies are slowly being added. These zombies are meant to be your average walkers and crawlers to complement the existing vanilla ones. The goal of this mod is to always be server-side, thus only needs to be installed on the server, and not on the individual clients. All the UMA Zombies by khzmusik are also included in enZombies. ErrorNull Zombies (enZombies):This mod has been updated for Alpha 20 and adds much more zombie variations to the game, using the UMA archetype method most notably showcased by the Snufkin's Custom Server Side Zombies - PLUS mod maintained by arramus.
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