That makes her decent in lane, with the only thing stopping her from being great is her low starting damage. The hero is decently tanky, has a reliable stun, provides a strong aura and can reduce enemy armor. Vengeful Spirit is the most successful support in the game this week, winning almost 55% of her games. You also almost definitely need to be a position four support, rather than position five. ![]() We do believe that in the right game and in the right hands he can be better than Shadow Shaman, providing AoE disable that can turn fights around, but for this to actually come into play you need to have excellent positioning, good reaction time and the ability to predict enemy movement. It doesn’t mean Lion is bad, but he is certainly riskier. He also does more with money and levels and is a better Refresher Shard beneficiary. He is better at pushing and split-pushing, since he can not only nuke out waves, but also deal significant damage to the enemy structures. ![]() He is better in lane, courtesy of high attack damage and starting stats. Of the two, Shadow Shaman is definitely a stronger one. In fact, we honestly believe these heroes are never truly bad-having access to this much CC on a single hero will ensure they are relevant in any meta. Lion and Shadow Shaman are both good right now. Just make sure you pick +100 cast range at level 10 and get Aether Lens in a timely manner and you will force the enemy to play 4v5 most of the time. The hero is great with or without items and remains relevant throughout the whole game. He trades better than any other support in the game, has a spell immunity-piercing disable and a pretty niche, but powerful catch and set-up. It doesn’t matter how you winīane is probably among the most boring heroes to play, but he is worth it. Sinister Gaze is also a lot better, than I initially assumed-zero cast-point can come in incredibly handy against heroes like Slardar, Magnus, Axe and Tide. Of the two, we believe Lich to be the priority-mitigating physical damage will always be relevant, even in a 45+ minute game, while Chain Frost is at least psychologically intimidating, frequently forcing the enemy to split even when they don’t really need to. They are not unbeatable by any means, but there is simply too much damage, utility and control coming from two supports, even with zero items. These heroes together make for a truly incredible midgame duo and that probably explains their popularity: players should strongly consider going for the remaining part of the duo, if the enemy opens their draft with either Lich or Grimstroke. Frost Shield is still an amazing ability, while Soulbind opens up a lot of interesting plays, while being a great situational counter to melee DPS heroes popular in the meta. Lich and Grimstroke are the most picked supports in the game this week and for a good reason. Io is not unbeatable, but he is certainly unfair. Nothing will come even remotely close to being able to kill through this much heal, while focusing Io means the enemy will have to ignore the main damage dealing carry who has a +140 AS bonus. ![]() With an Urn and a Healing Salve on himself the hero can easily provide 120+ HP regen to his ally and that can start happening as soon as minute ten. He needs two people to be able to coordinate, but it pays off massively. He needs getting used to, he needs good understanding of the game and map awareness. Io starts winning more than 50% of his games only in the 4k+ bracket, but he is the second strongest support in Divine and above this week. The hero is broken and right now is the best time to abuse it. Overcharge bonuses pretty much doubled, providing 140 Attack Speed and 30% damage reduction, while Tether now gives extra HP and Mana regen to your ally, regardless of how much Io is getting himself. Well, technically the hero didn’t get a lot easier to play or change that much, he is just absolutely and utterly overpowered. Io was the pick to leave to the pro-scene as well, but things are changing. You can make an argument for KotL if you are sure the enemy won’t be able to pick Lifestealer or Juggernaut- Will-O-Wisp is a very powerful teamfight ability, but long cooldown and the ability for the enemy to play around it makes KotL not as appealing as many other supports in the meta. Neither of them is particularly good in lane and neither is a good first pick. Neither of them is self-sufficient as a support, requiring way above average team coordination and game understanding to be effective. ![]() Neither hero wins more than 50% of their games, regardless of the skill bracket.
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